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Mar 12, 2010
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Amaze


Amaze

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Amaze

Amaze is the hand-held maze that changes as you play. Once you set up one of the 16 different maze challenges, the fun begins! Use the attached stylus to navigate through the maze. Clear the way by pushing the red bars right or left to open gates to pass though. But watch out, sometimes the obstacles can't be moved back, creating a dead end or end less loop!

Ages: 8 to Adult, Single Player


  Price: $9.99

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Beware Of The Dog


Beware Of The Dog

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Shhhh...Beware of the dog, the dog is asleep so don't wake him up! Players use a cat's paw to try and steal the most bones without waking the angry pooch. Beware of the dog but his bark is worse than his bite! It's a suspenseful skill and action game that will keep children giggling and parents shrieking. Requires 3 'AA' batteries (not included). For one or more players. Ages 5 & Up.
  Price: $28.99

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Block by Block


Block by Block

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Block By Block

Block by Block builds on players' architectural skills as they combine seven puzzle pieces to construct up to 60 three-dimensional structures depicted on various challenge cards. The puzzle pieces are the same as the famous Soma Cube, which was a craze in the 1970's. This puzzle is hard... and it's also very clever.

Ages: 8 to Adult, Single Player


  Price: $11.99

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Blunders


Blunders

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Blunders is the Winner of
TEN Toy Awards Including the 2009
GAME OF THE YEAR!


The board game Blunders™ teaches children ages 5 + about social and dining etiquette in the most unique, interactive, and educational way ever imagined! Players will be engaged and have a good laugh as they try to help Bobby, Brenda, Billy, and Becky Blunder improve their manners.

The Board Game Includes:

  • 300 questions in 3 card decks to teach social and dining etiquette: “Dine with the Blunders,” “Play with the Blunders,” and “At Home with the Blunders”
  • 6 types of interactive, funny, and challenging types of questions: Charade, multiple choice, true/false, scenario, reward, and consequence
  • 1 beautiful, hand-illustrated game board with “seek and find” objects
  • 1 Meet the Blunders story booklet that cleverly introduces the Blunders’ characters and their neighbors, the Mannerlys
  • 9 reward tokens
  • 9 table setting cards, which players use to learn how to properly set the table
  • 4 pawns of the Blunder children: Becky, Bobby, Brenda, and Billy Blunder

Children Will Learn How To:

  • Have polite table manners and set the table properly
  • Introduce themselves with confidence
  • Use nice manners at school
  • Treat others with respect, empathy, and kindness
  • Be a gracious guest and host
  • Have polite telephone manners
  • Understand the benefits of having good manners

Blunders™:

  • Is based on North-American etiquette standards and universal values, such as it is not nice to bully, tease, or gossip
  • Develops players’ logic, kinesthetic, auditory, and visual skills
  • Supports character development in school curriculums
  • Is the perfect game to play at home, school, and with any social organization

  Price: $24.99

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Brick by Brick


Brick by Brick

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Brick By Brick

Brick by Brick challenges players to build a symmetrical brick wall by assembling five puzzle pieces that match the image on one of 60 challenge cards. We introduced Brick by Brick in 1990, and it is still going strong. It's a classic!

Ages: 8 to Adult, Single Player


  Price: $11.99

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Buckyballs


Buckyballs

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Are you tired of desk toys that only do one thing? Puzzled by puzzles that are hard to figure out? Frustrated by magnets that refuse to pull their own weight? Brace yourself, a whole new breed of adult toy is on the way. Featured in RollingStone, Maxim, Esquire and People Magazine... People simply can't stop talking about Buckyballs.

Each set contains 216 powerful rare earth magnets that can be shaped, molded, torn apart and snapped together in UNLIMITED WAYS. Make sculptures, puzzles, patterns, shapes, stick stuff to the fridge, invent a new game—trying to find something more useful is useless.





  Price: $29.99

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Buckyballs the amazing magnetic toy


Buckyballs the amazing magnetic toy

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Imagine a Rubik's Cube that actually makes you smarter; an Erector Set that never stops erecting; a Hula Hoop you don't look ridiculous playing with; Silly Putty that isn't silly; cram it all in a jar, turn the fun up to 11, and you've got BuckyBalls!

Each set contains 216 powerful rare earth magnets that can be shaped, molded, torn apart and snapped together in UNLIMITED WAYS. Make sculptures, puzzles, patterns, shapes, stick stuff to the fridge, invent a new game—trying to find something more useful is useless.

216 Powerful Rare Earth Magnets | Unlimited Fun!
  Price: $29.99

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Castle Logix


Castle Logix

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48 castle-building logic puzzles

Construct castles, block by block and tower by tower, as you flex your logic muscles with this beautifully crafted 3-D wooden puzzle. The challenge is to assemble the wooden blocks and towers to build one of the castles in the puzzle booklet. With simple puzzles for inexperienced builders to complex puzzles that will challenge skilled architects, Castle Logix is designed to stretch a player's logical thinking skills and to develop spatial reasoning abilities.


  Price: $26.99

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Chocolate Fix


Chocolate Fix

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You'll be tempted to take a bite out of these life-like candy play pieces in this delightful game of pure deductive reasoning. Similar to Sudoku, players examine all the clues on a challenge card before making a move. Once they discover where to put a piece, they combine this knowledge with additional clues to find out more information. Feel your confidence build as you narrow down the possibilities to fill each candy assortment. Challenges ranging from beginner to expert will feed your chocolate cravings for hours.

Ages: 8 to Adult, Single Player


  Price: $16.99

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Clever Castle


Clever Castle

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Clever Castle

A new pattern matching game from ThinkFun designed specifically with younger kids in mind. Players use the clues that the King and Queen of Clever Castle have provided to help all nine of the party guests find their rooms in the castle. When every princess, knight and dragon finds their assigned room, flip the challenge card over to see if you are right! With a Parent's Guide and 40 Challenges ranging from Easy to Super Hard, Clever Castle has been specifically designed to encourage children to explore, succeed and have fun.

Ages: 5 to 7


  Price: $16.99

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Corn Toss -Wooden


Corn Toss  -Wooden

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Spice up backyard get-togethers with a fun-for-the-whole-family bean bag tossing game. It can be set up anywhere, any time. Challenges your hand-eye coordination as you try to toss each bean bag into the board's hole. Includes two boards and eight bean bags.
  Price: $69.99

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Family Talk


Family Talk

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Each deck of 100 cards is attached to a carabineer clip for easy transport. Simply pick a card, ask the question and get a surprising glimpse into the hearts and minds of family members. Questions such as “What was dinnertime like when you were young?” offer players a surprising glimpse into the hearts and minds of family members. Diverse topics reveal surprising answers, even from hard-to-talk-to teens.

Watch TDmonthly Video
  Price: $12.99

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Family Talk 2


Family Talk 2

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This second edition of the Family Talk game includes 100 new and fun questions to continue conversations between family members and friends. This portable conversation game easily takes dinner table conversation anywhere. It can be attached to a purse or backpack for portable family fun. This product received a 2009 Tillywig Brain Child Award.
  Price: $12.99

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Five Crowns


Five Crowns

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Five Crowns� is a card game for the whole family. It has original game play, but uses skills that you have obtained from playing your old favorites like Hearts, Spades and Rummy. Because Five Crowns has five Royal Families -- the Stars, the Clubs, the Hearts, the Spades and the Diamonds -- yes, five suits in the old usage, it allows a more equal chance of making a book or a run, effectively giving each player more possibilities to readjust their hand so as to go out. The play starts with three cards and the 3s are wild; the next hand has four cards and the 4s are wild.... working up to the last hand when the Kings are wild. Each of the Royal Families is portrayed in original art and has its own colors. Five Crowns is a fast paced, ingenious new game in eleven rounds.

Ages 8 & up. 2-7 Players.


  Price: $12.99

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Gnip Gnop


Gnip Gnop

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Healthy Competition Builds Self-Esteem and Skill

Re-live the magic of this button-smashing game from the ‘70s. Gnip Gnop combines
 speed, skill, and head-to-head competition. Smash buttons to send balls flying
through holes into opponent’s court.
For 2 players. Size 19"l x 7.5"w x 6.25"h, Weight 1.5 lbs. (Age 5+)

  Price: $19.99

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Hoppers


Hoppers

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Hoppers

Hoppers is a classic Solitaire Peg game, but we've simplified the board and created 40 different challenges to play ranging from Beginner to Expert. Players set up the board according to the pictures on each challenge card, then "leap frog" all the green frogs until only the red frog remains. Small and compact, this family- friendly game will keep children endlessly entertained on long road trips or rainy days.

Ages: 8 to Adult, Single Player


  Price: $12.99

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Jishaku


Jishaku

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A Game of Strategy and Skill

Jishaku, Japanese for magnet, uses finely polished
hematite magnets for playing pieces.There are several variations of
the game but the most popular is "I'm Out". While alternating turns
with your opponent(s), the goal of the game is to place magnets onto

the game base - without letting any magnets connect. 
If any magnets connect on your turn,
you must collect those magnets and add them to your pile.
The first person to run out of magnets wins.                                                                                                                                                           
But there is a twist. All magnets have North and
South poles. Jishaku magnets do too. They just aren't marked.
So as youcarefully place your magnet in a hole you can feel
the tug of magnetsall around the board. Skilled players
learn to use magnetic force intheir favor- repelling the magnets
closest to them without forcing theminto other magnets.

At least that's the goal. But the
results can be quite surprising. The record for the most connecting
magnets on a turn is twelve...and in "I'm Out" that's not a good thing!
Can you use magnetic force to outwit your opponent?

  Price: $19.99

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Killer Bunnies Blue Starter Deck


Killer Bunnies Blue Starter Deck

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Killer Bunnies Blue Starter Deck

Killer Bunnies is a fast paced, action filled card game, in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents' Bunnies. The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!

 

Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower?  Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent!  It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game!

  • For 2 to 8 Players
  • Ages 12 to Adult

Contents:  165 large cards (inlcuding the Blue Starter Deck and Yellow Booster Deck), 36 small cards, 6 twelve-sided dice, & Instructions.

 


  Price: $24.99

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Killer Bunnies Green Booster Deck


Killer Bunnies Green Booster Deck

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Green Booster Deck

We don't want to split "hares", but we have no choice with our Half Color Bunnies. Featuring the weird world of the Zodiac, the Green Booster Deck adds 55 cards to your existing set, plus a 12-sided Zodiac die!

Other fantastic cards include: Snowball which will send a chill down your spine, Fingercuffs to promote teamwork, Leif Carrotson to send your bunnies on a journey around The Bunny Circle, Zodiac Terminator (he'll be back!), and Albino Baby 5000 the world's most powerful radiation protector (and sun tan lotion).

Can you survive the messy Mudslide or an attack from multi-vengeful 7th Whisk? Try reviving bunnies with Day Of The Dead. This lean, mean and very Green Booster Deck delivers "scorpious" strategy on an astrological scale!
Refer to the Card Chart to see the order of card expansion.
The Blue Starter Deck is first (#01), followed by the Yellow Booster Deck (#02), the Red Booster Deck (#03), the Violet Booster Deck (#04), the Orange Booster Deck (#05), and then the Green Booster Deck (#06).

  Price: $12.99

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Killer Bunnies Ominous Onyx Double Booster Deck


Killer Bunnies Ominous Onyx Double Booster Deck

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Ominous Onyx Booster Deck
DOUBLE BOOSTER DECK!

Take your bunnies to the far reaches of the Earth to solve the riddle of The Mysterious Places! Discover the near limitless powers of the Extra Super bunnies! The Ominous Onyx Booster Deck adds a hefty 110 cards to your existing set, 12 Mysterious Place cards, 9 colored Chips and a Yellow Ball with a Red Stripe.

Just count the number of bizarre bunnies in this deck including Ambassador Bunny who lives with an opponent, Brundle Bunny who can escape any weapon but gets extremely hungry and Bunny Detroit who can only be attacked by a Mom. Finally, even Oscar would be hard pressed to pick his favorite of the 9 Celebrity bunnies that range from the Earth, to the Heavens, and beyond the Cosmos.

Can you determine The Fifth Element (I thought it was Boron) or Follow The Queen to safety? Confiscate the Carrots of a Goody Two Shoes or trade unwanted cards with the Dark Violets. Perhaps you'll rule the military with President Ficus or lose your rank with a Court Marshall. Matrixing may provide a spare bunny, and Insurance Porpoises may guarantee its return. It will be best to avoid the Delinquent Minors or the demolitions of Two Fish In A Tank. The Bunny Circle may be suddenly cleared by an Extremely Terrible Misfortune or players may have to start dancing to the Time Worf.

Are you seeing it live or looking through Hubble? Believe your eyes, the Onyx Deck's a double!
Refer to the Card Chart to see the order of card expansion.
The Blue Starter Deck is first (#01), followed by the Yellow Booster Deck (#02), the Red Booster Deck (#03), the Violet Booster Deck (#04), the Orange Booster Deck (#05), the Green Booster Deck (#06), the Twilight White Booster Deck (#07), the Stainless Steel Booster Deck (#08), the Perfectly Pink Booster Deck (#09), the Wacky Khaki Booster Deck (#10), and then the Ominous Onyx Booster Deck (#11).

  Price: $24.99

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Killer Bunnies Orange Booster Pack


Killer Bunnies Orange Booster Pack

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Orange Booster Deck

Killer Bunnies are back yet again featuring even zanier Specialty bunnies and introducing the Pawns (which will reveal the secrets of the P-Cards)! The Orange Booster Deck adds 55 cards to your existing set, plus six multi-colored Pawns.

Other fantastic cards include: Weil's Pawn Shop to give players a chance to buy back bunnies from a third Killer Bunnies market, Double Free Agents to make Bunny Triplets even easier, Selective Disclosure to reveal your opponents' cards before they're played, and Uriel's Machine to counteract any undesired Very Special card!

Can you reap the benefits of a Super Supplies Surprise? Aggravate your opponents with a forced "Do-Over" turn with Bunny On The Edge Of Forever! The Orange Booster Deck delivers increasing scopes of strategy and more twisted ways to win!
Refer to the Card Chart to see the order of card expansion.
The Blue Starter Deck is first (#01), followed by the Yellow Booster Deck (#02), the Red Booster Deck (#03), the Violet Booster Deck (#04), and then the Orange Booster Deck (#05).

  Price: $12.99

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Killer Bunnies Perfectly Pink Booster Deck


Killer Bunnies Perfectly Pink Booster Deck

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Perfectly Pink Booster Deck

You'll shout Anchors Aweigh when you see our Enlisted Rank cards. The Perfectly Pink Booster Deck adds 55 cards to your existing set, a Highest Enlisted Rank card, a Pink Pawn, and a Pink twelve-sided die!

Other cards include: Paradise Syndrome to deter all Roaming Red Run cards, Blanch which turns a regular bunny into a Free Agent, and Bingo Flamingo to steal Carrots from an opponent!

Use Day Old Bread to delay the feeding of your bunny or a Transcendental Run to play any card as a Very Special. Be the highest Enlisted ranked bunny in The Bunny Circle and play an extra card each turn. Push your card stack to the brink, and get in sync with theest Booster Deck, Perfectly Pink.
Refer to the Card Chart to see the order of card expansion.
The Blue Starter Deck is first (#01), followed by the Yellow Booster Deck (#02), the Red Booster Deck (#03), the Violet Booster Deck (#04), the Orange Booster Deck (#05), the Green Booster Deck (#06), the Twilight White Booster Deck (#07), the Stainless Steel Booster Deck (#08), and then the Perfectly Pink Booster Deck (#09).

  Price: $12.99

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Killer Bunnies Red Booster Pack


Killer Bunnies Red Booster Pack

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Killer Bunnies are back, and no one is safe with the Red bunnies, each
having a special power! The Red Booster Deck adds 55 cards to your existing set, plus a Red twelve-sided die.

Other Fantastic cards include: Rooney's Weapons Emporium to give players a second Killer Bunnies market to buy back used weapons, Defense Cards to eliminate weapons, Barriers to protect your bunnies from Roaming Run cards, and four Carrots - now there are 16 to collect!

Can you defeat the Quite Irascible Diffractable Cheese Balls? Can you even say Quite Irascible Diffractable Cheese Balls? Send bunnies three rounds ahead in time with Bunny To The Future! The laughs continue as this wild and wacky Red Booster Deck delivers more intense strategy and even more Carrot grabbin' fun!


Refer to the Card Chart to see the order of card expansion.
The Blue Starter Deck is first (#01), followed by the Yellow Booster Deck (#02), and then the Red Booster Deck (#03

  Price: $12.99

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Killer Bunnies Stainless Steel Booster Deck


Killer Bunnies Stainless Steel Booster Deck

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Stainless Steel Booster Deck

Regular bunnies will quiver and quake with the arrival of the Super Bunnies! These bunnies give players die roll advantages, two card plays, and bunny color monopolies! The Stainless Steel Deck adds 55 cards to your existing set, higher level Defense Cards, and just a tad more Cabbage and Water.

Other fantastic cards include: Dated Weapons with a level that depends on the day of the month, Miracle Growth to double your Clovers, Duck Tape which allows you to launch multiple weapons at an opponent, and Happy Scrappy Hero Pup who might just save the day.

Can your bunnies survive the Japanese Rabbit Trap or an attack from Pumpkin Ridge? Use Temporal Flux to escape a treacherous opponent or 1943 to "steel" his cards. This Booster Deck has zeal, it's quite ideal, and it's named Stainless Steel.
Refer to the Card Chart to see the order of card expansion.
The Blue Starter Deck is first (#01), followed by the Yellow Booster Deck (#02), the Red Booster Deck (#03), the Violet Booster Deck (#04), the Orange Booster Deck (#05), the Green Booster Deck (#06), the Twilight White Booster Deck (#07), and then the Stainless Steel Booster Deck (#08).

  Price: $12.99

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Killer Bunnies Twilight White Booster Deck


Killer Bunnies Twilight White Booster Deck

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Twilight White Booster Deck

Blast off with a Bunnies Booster Deck that definitely contains The White Stuff! The Twilight White Booster Deck adds 55 cards to your existing set, 2 more Pawns, and a White twelve-sided die!

Other fantastic cards include: Calcite Conundrum which doubles the amount of cards you play each turn, Blue Angels to defend against airborne dangers, Melding which forces you to exchange cards, Return to Sender which can save your bunnies from dastardly fates, and 50/50 weapons where your only defense is your feel for the dice!

Use your mental powers to survive Psychic Waves or team up against an opponent's bunny by using Mob Hit. Whatever you do, avoid the Dueling Grandmothers at all costs! This Booster Deck is tight, it's White, and it's got some bite!
Refer to the Card Chart to see the order of card expansion.
The Blue Starter Deck is first (#01), followed by the Yellow Booster Deck (#02), the Red Booster Deck (#03), the Violet Booster Deck (#04), the Orange Booster Deck (#05), the Green Booster Deck (#06), and then the Twilight White Booster Deck (#07).

  Price: $12.99

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Toys for kids of all ages!